However, putting that aside, SL sure has it's negative impact. I've heard of people getting too immerse in it that they couldn't differentiate between a "virtual" life and "real" life. Just to think of it, is this due to people's mindset and behaviors, or does this has something to do with SL itself? This is definitely a question worth pondering over. Will virtual worlds like SL take over and control our lives one day? How impractical and scary it is, just to think of it. Isn't our "real" life more valuable than what's not real?
Anyway, I found two journal articles online which presents different impacts and aspects of SL, which I think is both useful and interesting for our own knowledge and reference.
- "Measuring" the impact of Second Life for educational purposes
- Putting a Second Life "metaverse" skin on learning management systems
Anyway, I found this video on youtube, talking about how SL can be used for education purposes. The educational benefits.
After watching this video, my question above on how SL can be applied into teaching is more or less answered. Frankly speaking, I did not know that SL offers so much. For example the quizzes, slides and such. I totally did not expect that. I think this video is rather useful in highlighting the educational benefits of SL as it covers a lot of aspects and pedagogical approaches in teaching. Things like co-creation, cooperation and collaboration in the real life definitely is not as fun as this. Students are sure to enjoy and learn from this. Another thing is that students can visit places that they may not get to visit in real life and learn from there, for example historical places etc. It is also very interesting to see that literature can be learnt. As voice chat is available, it promotes interaction between the avatars, which make the entire experience "real". However, of course under such medium, netiquette is one issue that could affect learning and bring negative impacts on the students. Hence I believe that although SL has its benefits, teachers should not neglect or forget about the few negative impacts that could arise. Overall, I'm quite convinced of using Second Life as a medium for learning. If used appropriately, students will get to benefit a lot from it, and look forward to learning. Isn't learning more attractive when it isn't forced?
The two articles you found are interesting. They aren't the peer reviewed sort and the quality is questionable from a traditional perspective.
ReplyDeleteBut I don't think this matters because the articles really are just a collection of opinions and evolving thoughts on SL.
--Dr Tan